See, he’s not stepping across 3,700 light years, he’s simply walking from where one Harem is to where another Harem is, and as you can see, they’re all standing right next to each other. Relatively speaking. Look, it’s very simple, and not at all silly.

While Archon HQ is one of the places of relatively high Super density, they really don’t have all that many Supers there. Harem accounts for nearly 1/3 of the actual “bodies that have Super powers.” Achilles technically isn’t a capital S-Super, and neither is Dabbler. Heatwave is a weird case that I haven’t gotten into. She’s… more like Pixel, in a way, who, if you recall, is a Super, but only in her hybrid and feral forms. (Man, I really need to find time to go back and repost those pages in the 750 pixel-wide format instead of the old 643 px format I had before I redesigned the page slightly.)

In case you’re wondering about panel 4, starting at the top-left and going clockwise, the Supers shown are Sleeping Harem, Redline, Anvil, Varia, Showering Harem (spending a lot of time in that shampoo pose it seems), Super Hiro, Heatwave, Jiggawatt, Stalwart, Jogging Harem, Mr. Amorphous, Po-Boy Harem, Jabberwokky, and down in the bottom-left is Omar, who I think we’ve seen maybe twice. He’s Jiggawatt’s half-brother and works for Arc-SPARQ. Going by the “Super-Aura-Vision” Nthaniel has going on, it looks like they both have the same power, but they don’t. Not quite. It’ll probably come up in a future page, but there’s a reason Omar is in R&D instead of the field.

Before you ask, 1) Yes, he has electricity powers of some sort, and I did name him Omar so Sydney could try and work an “Ohm-ar” pun in at some point, and 2) No, I don’t know what “SPARQ” stands for. I called it that because it rhymed with Arc-DARK, which is a dumb reason considering Arc-Dark is an agency within Archon that no one below the rank of Major is supposed to even know about.

But it is what it is. Let’s say it stands for Super Power Assisted Research… uh… Quarry. Cause they’re in the basement. And they strip-mine knowledge from the fertile forest glens of… uh… ignorance? Maybe Query makes more sense Quandary? Don’t question the Quetzalcoatl posters pinned up here and there, either.

Oh, hah! I was looking through the archive a bit, which can be quite a bit of a time sink at this point, and look at the stinger on this page. Didn’t even remember I did that. I mean… IT WAS ALL PLANNED! Well, the major milestones are planned, but it’s nice when the gags along the way line up.


Kobold Sydney vote incentive! Is finally done!

So here’s my Blender griping story for you guys. I know there’s a potentially nude Kobold Sydney there, depending on which version you’re looking at (cough Patreon cough) so I hope people won’t pay too much attention to the blanket, especially now that I’ve pointed it out. Well, I don’t think the blanket looks very good. I was trying to take a texture and use the liquefy tool to put some wrinkles and folds on it, but it doesn’t really work well for that. So I looked up a cloth tutorial for Blender, and it seemed pretty straight forward. Make a plane, slap a texture on it, do a bunch of subdivisions, and that’s basically it. Run your timeline forward and it will flop over whatever other geometry is there, so long as everything is set with collisions.

I will skip over the part where it took me over an hour to apply my texture, because the texture wouldn’t render, and instead came out pink. Everything I looked up said that it was because the texture was missing and to go to File > Something > Something Else to re-link it. Only, that’s for if you load your blender files on a flash drive or email them somewhere and your textures wind up in a different folder relative to the blender file on the new computer. But I had JUST LINKED IT.

EVENTUALLY, I think I figured out that the tartan texture I found online might have had some non-standard unicode characters in the file name, like an “e” only it wasn’t an “e” it was an upside down Lithuanian “schwa” or something, and Windows recognized it, and Firefox recognized it, but Blender was totally thrown by it. Of course, I couldn’t find another post on the entire internet where someone had a similar problem. But after I renamed the file on my hard drive and re-linked it, it suddenly started working.

So as I said, I’ll skip over telling you all about that part. But it’s always something when I try and use Blender. But let me get to the really good part. After all of that, I learned that there’s no physics mode while you’re editing. Which means, you can tell blender that an object is supposed to flop around when you run the timeline, but you can’t go into edit mode and grab a corner of your floppy object and drag it around and have the rest of the object follow along and fold up and pile over itself. In other words,  you can tell Blender that an object is a blanket, but you can’t make it act like a blanket.

I think what people do is make a blanket or sheet or a shirt or drapes or whatever, run the timeline to let it flop, then freeze the timeline and go in and very tediously edit vertices to pose their cloth.

Yes, I’m sure there are plugins that make that all possible. But guys, it took me an hour to texture a plane. I’m not ready for plugins. I am whatever comes before Beginner. More like “Unskilled Boob that Needs a YouTube Tutorial To Remember How to Scale an Object” – is about my level of skill, unfortunately.

So don’t look at the blanket.


Double res version will be posted over at Patreon. Feel free to contribute as much as you like.