Welp, Sydney’s mind has gotten bored with the situation. Really, that’s no surprise, seeing as how they stuck her in a light beige room. Would it kill them to maybe print a nice landscape on the canvas? Sure, if someone is having a proper looney-tunes freakout, you probably want to minimize their stimulation. It would be foolish to stick someone having hallucinations in a room where one wall is a 10×10 foot print of van Gogh’s self portrait, another wall is a high-res picture of a nebula, another is a silhouetted forest, another is a giant M.C. Escher, the floor is a print of a photo taken of the ground from the top of the Eiffel tower, and the ceiling is one huge eye. That would not be therapeutic.

By the way, anyone think it’s weird that it’s “Looney Tunes” and not “Looney Toons?” They were cartoons not a band. So why was it “Tiny Toons” and not “Tiny Tunes?”

Anyway. In Sydney’s head, and mine too, admittedly, there’s a sort of height hierarchy, where races are clumped together based on size category. The problem is it kind of breaks down beyond a few examples unless you really go digging around in extensive monster manuals. Halfling to human to giant is an easy matchup, but what comes next in the Kobold to Lizardman chain? Are there 9 foot tall mostly anthropomorphized dragons out there? Probably, but you probably have to look in Monster Manual 8 to find them. And then there’s the problem of gnomes and dwarves. Why is is halfling to human and not dwarf or gnome to human? Or maybe it goes halfling -> human -> hill giant, and dwarf -> human – > stone giant? It could be a multi-dimensional chart.

Or it could just be that some races are shorter than others, and myself and Sydney have spent entirely too much time thinking about it.

For the record I hugely prefer the mini-lizardman version of kobolds. They’re so cute.











(Not my art, clearly. First pic is by Sorc at FurAffinity, who seems to like lizard Kobolds more than me. Second one is Nisnow from reddit.)

It amuses me that if you look up hobgoblin on the DnD Wiki, each edition of the game has them becoming better and better looking. Like the first edition one looks like some Mongolian Oni, and evolves through different stages of demon gorilla until the 5th edition where they look like cool, red lion men. Baldur’s Gate 3 has pretty amazing artwork and 3D design, but the first time I met a hobgoblin in that game, I was like, why isn’t this handsome race available for character creation? They look like Bruce Campbell with a slightly shorter, wider, downward pointing nose. I wanna play as one of those! Or I would if I hadn’t been playing a badass looking gold fucking dragon guy. Though I will say, as cool as he looked, the player avatar’s primary function is being surprised in the reverse angle shot when a big monster is revealing itself in a dialog/cut scene, so my awesome dragon guy was like (;ʘöʘ) half the time I was looking at him.

The new vote incentive is up! This is a bit of a weird one as it’s a character that hasn’t appeared in the comic.

It’s my Ifrit Pathfinder 1e monk, Fray! Ifrits don’t really make great monks in Pathfinder, as player characters they get a +2 to Dex and Cha, but -2 to Wis. For monks, Dex is good, Cha is largely irrelevant, but Wis is important as it can add to your AC and also has something to do with Ki points I think. But I didn’t care. I wanted a character with dark blue/gray skin and glowing orange hair, so that’s what I picked. (I don’t think Ifrit even really have dark skin, so maybe she’s 1/4 Drow? Don’t care. I think she looks cool.) Will she show up in the comic? I mean… maybe? Probably in a Dabbler flashback, but who knows?

As usual, Patreon has her in delicto flagrante.

Double res version will be posted over at Patreon. Feel free to contribute as much as you like.