See, the colors on the chokers randomize each time the little spinny arrow thing is spun, so you never know who is going to be “it.”

Now all I can think about is the succubus versions of different games, board and otherwise. I mean, their version of “Guess Who” is… well, still a game that favors a good memory. Succubus “Connect 4” is a little different though. “Ticket to Ride” is similar only in name. “Mouse Trap” is… well, not called Mouse Trap, I can tell you that. “Cards Against Succubi” is surprisingly way less racist. Succubi Yahtzee? Exactly the same.

Dabbler is giving everyone a simplified crash course in enchanting. It sounds like what she’s saying is that every sigil is hard coded with software, and that is mostly the case, it’s not the whole story. Most enchanted items are run and done, but some might have a limited number of options. A wand of cold might have a cone of cold option, a wall of ice, ice spear, and slippery floor setting, but all the other stuff in the enchantment is going to be pretty stock stuff. A spell of invisibility might not have any options besides on or off, but it might have a slider that lets you turn parts of you invisible, or let you target others, or do area effect, etc.

All those options make the sigil/spell more complicated which usually increases casting time. On an enchanted item, this can affect the activation time of the device, and more complex sigils/code can produce more complex effects. This can cost more mana, but not always. Sometimes a sigil will be complex because it uses efficient algorithms, or it might be a smarter spell. For instance a chain lightning spell could have some arcane friend or foe lookup tables, which is more mana efficient than making a spell that has a telepathic component to read the caster’s mind to determine targeting, but probably less flexible.

Some spells you can pump a shitload of mana into for a bigger effect, but most will burn out if you try that. The sigil has to be designed to handle a mana dump. It’s as much art as it is science.

July’s vote incentive is up! And it’s a little odd this time.

Okay, so, I didn’t visit my parents for Christmas last year because of the pandemic, instead we went down last month during summer break. It’s about a 4 hour drive each way, plus I had to actually, you know, interact with them and not just ignore them and not work the whole time. Bottom line is I lost about 3 days of work, because try as I might, I just can’t draw while riding in a car. Like, at best I could flat a page with the paint bucket, and even then I miss 1 out of three times and have to undo a ton.

Anyway, I can’t draw in a car, but I can write, and I made some decent progress on Tamer: Enhancer 2. I know I’ve been saying that for a while but I feel like the end is in sight. But, on to the vote incentive.

You guys don’t know who this is yet. (Her name is Xerxa.) I will give you one single guess what she might be from. (And no, it’s not Dabbler’s mother.) It was a piece I had half finished from a little while ago and given my time constraints this month, I threw a little polish and some background on it and here you are. Unfortunately there aren’t nine separate versions because she’s not wearing a ton to begin with.  Hopefully you can read about that soon. I hope you like it, personally I think it turned out pretty good.

As always, nude version are up at Patreon.

Double res version will be posted over at Patreon. Feel free to contribute as much as you like!